Battlefield Hardline
PCBattlefield Hardline at StreamerHouse
Hardline launched in March 2015 as Visceral Games' attempt to reinvent Battlefield with a cops-vs-robbers theme, swapping military hardware for police cruisers and heist scenarios. The beta ran in early 2015 and reception was... mixed. This was Battlefield without jets, tanks, or the massive-scale warfare that defined the franchise. Instead, you got Hotwire mode (capture points on moving vehicles), ziplines, grappling hooks, and a single-player campaign that aped Heat and Miami Vice but landed somewhere closer to a Direct-to-DVD Michael Bay knockoff. Reviews were lukewarm: critics appreciated the fresh setting but questioned whether it justified full-price when it felt like a Battlefield 4 total conversion mod. Multiplayer had moments—bank heist maps were tense, vehicular modes were chaotic fun—but the game bled players fast. StreamerHouse ran Hardline in 2015, catching the brief window when servers were populated and the novelty hadn't worn off. The problem? Once you stripped away the Battlefield formula's core appeal (military sandbox warfare), what remained was a competent but forgettable shooter that couldn't compete with Rainbow Six Siege, CSGO, or even Battlefield 4's resurgent post-patch playerbase. Hardline sold decently but faded from relevance within months, a cautionary tale about franchise spin-offs nobody asked for.
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