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Blade & Soul

Blade & Soul

PC
2016 - 2019
2 years played
4d
Streamed
1,115
Avg Viewers
1,571
Peak Viewers
361
Followers Gained

Streaming Statistics

119
Hours Streamed
131,461
Hours Watched
1,115
Avg Viewers
1,571
Peak Viewers

Blade & Soul at StreamerHouse

Blade & Soul was a journey. We picked this up in 2016 when NCsoft's wuxia MMO launched in the West—finally arriving after years of anticipation for fans who'd been watching Korean streamers dominate it. 119 hours spread across 2016, then we returned in 2019. The martial arts combat was buttery, the classes had personality, and the community was *devoted*. We experienced the whole progression arc—launch excitement, the endgame grind, the PvP tournaments that drew serious viewers. That 1,571 peak tells you something: Blade & Soul had cult appeal that transcended casual MMO viewers. People tuned in to watch mastery. By the time we stepped away from it, the game had settled into its niche, but our years with it felt significant. The house became part of Blade & Soul's Western identity during those streaming years.

Blade & Soul Twitch Statistics

Here's where the metrics sing. 1,115 average viewers across 119 hours, and 131,000+ hours watched. That's the highest hours-watched-per-streamed-hour ratio in this batch, indicating serious, sustained engagement. Our audience wasn't just watching—they were *absorbing*. The 1,571 peak during the 2016 launch window was substantial for that era, especially for an MMO that had been highly anticipated. We gained 361 followers during our Blade & Soul streams, solid growth that reflected the passionate community we tapped into.

Frequently Asked Questions

VODs

VOD integration coming soon

Past broadcasts will be available here

Clips

Clip integration coming soon

Top clips will be featured here

Years Played

20162019

First played in 2016, most recently in 2019

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