
BONEWORKS
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BONEWORKS at StreamerHouse
We jumped into BONEWORKS in 2020, just as the VR community realized Stress Level Zero had drawn the line between "before" and "after." One session, 305 viewers watching someone struggle through physics-based puzzles and visceral combat in a way that made traditional VR games look like training wheels. BONEWORKS didn't hand you anything. Your virtual body had weight, weapons had momentum, climbing meant actually gripping and pulling. We watched streamers make mistakes that felt real because the physics actually enforced consequences. That 1.3 hours became the moment people understood VR interaction could be more than floating hands.
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