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Call of Duty: Ghosts
PS4 2013
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Call of Duty: Ghosts at StreamerHouse
We were streaming Call of Duty: Ghosts in 2013, dropping into Infinity Ward's sci-fi-adjacent soldier narrative when the PS4 was brand new. The house had just started, and Ghosts was the kind of blockbuster that everyone expected us to cover. Campaign, multiplayer, the whole package. It didn't revolutionize anything, but it gave us early 2013 content when viewership was still building and people wanted to see what the new generation of consoles could do. Ghosts played it safe, delivered what CoD always delivered, and we moved on.
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