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Cities: Skylines
PC 2015
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Cities: Skylines at StreamerHouse
Cities: Skylines launched in March 2015 as a direct rebuke to EA's broken SimCity disaster, and the house immediately recognized we were watching history. Colossal Order—a 13-person Finnish team—absolutely demolished a $60 game with a $30 passion project. Nine times the map size, actual citizen simulation, mod support that exploded overnight. We streamed the cities: skylines victory lap in 2015 watching it become clear that indie developers had executed a AAA franchise's king. The city-building was superior in every measurable way.
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