
Conan Exiles
PCStreaming Statistics
Conan Exiles at StreamerHouse
We picked up Conan Exiles in 2017 when it was still in early access, and nobody knew if Funcom could actually pull off a survival MMO set in Conan's universe. Early access was rough—server crashes, weird physics bugs, the constant grind—but there was something addictive about it that kept us coming back. We streamed across 2017, 2018, took a break, came back in 2020, then again in 2022. That broken pattern of play across multiple years shows something real: Conan Exiles was a game we'd drop, forget about, then suddenly remember and get sucked right back in. The survival-building loop just had hooks in us. Over those five years of on-and-off streaming, we accumulated 2,004 hours. Not every year was equally intense, but whenever we fired it up, the community remembered why they loved it—base building disasters, PvP raids at 3 AM, the constant dance between progression and complete chaos. Conan taught us that games don't need constant content updates to maintain an audience. Sometimes they just need to be solid, and players will stick around.
Conan Exiles Twitch Statistics
Conan Exiles averaged 374 concurrent viewers across that multi-year stretch, which is actually respectable for a survival game that's not a mainstream darling. We hit a peak of 1,575 viewers during those years, moments when the community was particularly invested—probably around major content drops or legendary raid nights. The numbers show what we already knew: Conan had a dedicated core audience, not the massive casual overflow, but people who genuinely cared about their bases and their guild drama. The fact that we lost 1,076 followers across the Conan years is interesting—not every stream brings people in, and that's okay. Some games are about the quality of engagement, not growth metrics.
Community Impact
Conan Exiles created some of our most intense community moments. Guild wars were real—people lost sleep over raids, there were legitimate betrayals that sparked drama for months. We watched friendships form in base camps and watched them shatter in PvP conflicts. The game didn't care about balanced storytelling; it cared about creating scenarios where humans would create their own stories. That's why people stuck with it.
Frequently Asked Questions
VODs
VOD integration coming soon
Past broadcasts will be available here
Clips
Clip integration coming soon
Top clips will be featured here
Years Played
First played in 2017, most recently in 2022