
Core Keeper
PCStreaming Statistics
Core Keeper at StreamerHouse
March 2022, right when Core Keeper early access went live, and we were there. Pugstorm's mining sandbox hit something special—Terraria meets Stardew meets Don't Starve, all underground. We're talking co-op potential, base building, exploration that felt rewarding. The early metrics were insane: 250,000 copies sold in week one, 500,000 in two weeks, 92% Very Positive on Steam. The house jumped in and rode the wave, digging deeper than we probably should've, finding hidden caverns, theorycrafting optimal farm layouts. Forty-three hours of pure early access energy—that unpolished but addictive feeling before the devs iron everything out. Our viewers stayed locked in, averaging 217 per stream. Not the biggest audience we've ever had, but the quality was there. Mining games hit different when the community is discovering them together.
Core Keeper Twitch Statistics
Core Keeper's 43 hours generated over 9,200 hours watched, which is respectable pull for an early access title. Average viewers around 217, peak at 285—this was the tight audience that cared deeply about mining crafting games. The stats show exactly what we saw: strong engagement from a dedicated community, even if the overall reach was modest compared to bigger titles.
Frequently Asked Questions
VODs
VOD integration coming soon
Past broadcasts will be available here
Clips
Clip integration coming soon
Top clips will be featured here