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Dauntless

Dauntless

PC
2017
12h
Streamed
264
Avg Viewers
372
Peak Viewers
54
Followers Gained

Streaming Statistics

12
Hours Streamed
3,071
Hours Watched
264
Avg Viewers
372
Peak Viewers

Dauntless at StreamerHouse

2017. Dauntless showed up as Phoenix Labs' Monster Hunter alternative—free-to-play, cross-platform, accessible. We streamed 11.8 hours during the beta period when hype was genuine. The game was actually good. Solid hunts, unique mechanics like that Danger Meter system, and a community that got it. 372 peak viewers during early beta days before Monster Hunter World launched on consoles and absolutely dominated. We were there for the dream era, before blockchain grifters showed up and destroyed what Phoenix Labs built. The tragedy is that Dauntless was the answer to "how do you do Monster Hunter on PC?" and it worked. Then greed happened. Servers shut down May 30, 2025. We watched a solid game die because corporate suits thought NFTs mattered.

Dauntless Twitch Statistics

Dauntless pulled 372 peak viewers during its most optimistic moment in 2017. We streamed 11.8 hours to 3,070.8 hours watched, averaging 264 viewers. We even gained 54 followers, a community that understood what Phoenix Labs was building. Then the acquisition happened, the layoffs came, and the servers went dark. Those stats represent a game that had potential, killed by mismanagement.

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