
DEATHLOOP
PCStreaming Statistics
DEATHLOOP at StreamerHouse
We were there September 14, 2021, when DEATHLOOP launched, and the house dove into Arkane Lyon's time-loop experiment head-first. The premise felt fresh: Colt stuck in a day that resets, eight targets to assassinate before the loop closes. The Dishonored team brought that immersive sim sensibility—multiple approaches, systems that talk to each other, satisfying environmental storytelling. We streamed through the assassination puzzles, watching players discover that the game wanted creativity as much as it wanted firepower. The time-loop structure meant every attempt was a learning opportunity, and the community loved theorycrafting the optimal run. Arkane had delivered something GOTY voters would fawn over, and we documented that moment. 47.5 hours felt right for a game that begged replaying.
DEATHLOOP Twitch Statistics
We peaked at 617 viewers during that September launch, averaging 383 across 47.5 hours. The 19,102 hours watched suggests viewers appreciated the puzzle-solving aspect of the time loop. We lost 148 followers overall, which was unusual for a well-received game—possibly because Deathloop's audience skewed toward players who'd rather experience the discovery themselves than watch.
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