Far Cry: Primal
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Far Cry: Primal at StreamerHouse
Far Cry Primal launched March 2016 with StreamerHouse exploring Ubisoft's bold experiment—same formula, Stone Age setting, no guns. The game swapped firearms for spears, bows, and tamed beasts, placing players in 10,000 BCE as Takkar united tribes and hunted mammoths. Critics gave it 75-80 scores, praising the unique setting and beast-taming mechanics while noting it still felt like Far Cry underneath—climb things, clear camps, hunt animals, unlock skills. Reviews acknowledged Ubisoft taking risks by removing guns entirely, but the core loop remained identical to Far Cry 4 just with different weapons. The lack of weapon variety compared to modern Far Cry entries divided players—some loved the focused survival experience, others missed the explosive chaos. Primal represented Ubisoft testing whether their formula worked without its defining feature, and the answer was "kind of." It sold decently but didn't set the world on fire, proving the setting mattered less than freshness. StreamerHouse playing in 2016 experienced Ubisoft's creative peak before they retreated to safe sequels—Primal was weird, ambitious, and ultimately forgettable, but at least it tried something different.
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