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Fortnite

Fortnite

PC
2017 - 2023
4 years played
13d
Streamed
319
Avg Viewers
1,133
Peak Viewers
2,679
Followers Gained

Streaming Statistics

334
Hours Streamed
114,961
Hours Watched
319
Avg Viewers
1,133
Peak Viewers

Fortnite at StreamerHouse

Here's the weird part about Fortnite: we barely touched it, and that's probably the most honest thing we can say. The game that became the biggest phenomenon in streaming history, the cultural behemoth that defined an era—we put in just 334 hours across six years. We started in 2017 when Fortnite launched, jumped in occasionally in 2018, ghosted it for years, then came back sporadically in 2022 and 2023. We gained 2,679 followers from Fortnite streaming, which is more than any game in this batch, but the total hours are absurdly low. It's the contradiction that defines our relationship with the game: Fortnite was everywhere, Fortnite was massive, Fortnite was inescapable—and we just never committed. Maybe it's because the format didn't match our style. Maybe it's because by the time we realized how big it was, we'd already established ourselves elsewhere. Hit 1,133 viewers during some session, but the fact that Fortnite's peak is our #48 ranked title says everything about how we approached it: strategically absent from gaming's biggest gold rush.

Fortnite Twitch Statistics

Fortnite is the outlier in our stats, and it's fascinating exactly how much of an outlier. We streamed 334 hours but converted that into 2,679 followers—the efficiency is off the charts, suggesting that even our occasional Fortnite content was incredibly valuable to audience acquisition. Average viewers hovered at 319, which is respectable, but the peak of 1,133 is absurdly low for the game that defined streaming. By volume, we're nowhere near other major titles. By conversion, we're punching above weight. It's a game that gave us disproportionate value despite minimal time investment.

Community Impact

Fortnite didn't create the deep community moments at the house that other games did. We were observers more than participants, dropping in periodically rather than embedding ourselves in seasons and battle pass progressions. The followers we gained suggest people wanted to watch us explore Fortnite, but we never fed that appetite consistently. Unlike games where the community becomes part of the streaming identity, Fortnite remained distant—something we acknowledged more than embraced.

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VODs

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Past broadcasts will be available here

Clips

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Years Played

2017201820222023

First played in 2017, most recently in 2023

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