
Ghost Exorcism Inc.
PCStreaming Statistics
Ghost Exorcism Inc. at StreamerHouse
Ghost Exorcism Inc. launched early access July 15, 2021, and we caught the tail end of the Phasmophobia ghost-hunting craze. StudioGoupil's take supported up to six players exorcising ghosts across haunted locations—castles, mansions, abandoned houses. The proximity voice chat was wild because spirits actually listened to you and got offended. Disrespect the entity and it would hunt you harder. We watched chat trying to negotiate with ghosts like they were possessed middle management. The tool variety kept sessions engaging: EMF detectors, threat sensors, cameras to identify which type of ghost you were dealing with. Once you knew what you were hunting, you could gear up with the neutrino gun or holy water. Steam reviews hit 'Mostly Positive,' not viral but solid. Ghost Exorcism Inc. rode the co-op horror wave that Phasmophobia proved worked, differentiating itself with bigger player counts and exorcism mechanics. It wasn't the biggest hit of 2021, but it found its people—the ones who wanted ghost-hunting chaos with friends.
Ghost Exorcism Inc. Twitch Statistics
We peaked at 382 viewers on Ghost Exorcism Inc., averaging 250 across 15.8 hours with 4,073 total hours watched. The early access launch showed audiences curious about the Phasmophobia alternative, but it never exploded into viral territory. The 74% Steam review score tracked as solid but not exceptional—good game, not a phenomenon. The 1-6 player flexibility meant people could customize chaos levels, appealing to both hardcore groups and casual friend squads.
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