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Halo: Reach

Halo: Reach

PC
2019
19h
Streamed
243
Avg Viewers
429
Peak Viewers
2
Followers Gained

Streaming Statistics

19
Hours Streamed
4,312
Hours Watched
243
Avg Viewers
429
Peak Viewers

Halo: Reach at StreamerHouse

December 2019. Halo: Reach came to PC for the first time ever, and we were there streaming the moment. The Master Chief Collection's PC rollout was a massive deal—fans had been waiting for this since 2010. We logged 18.5 hours and pulled 4,311.8 hours watched, averaging 243 viewers with a peak of 429. That peak captures the exact moment everyone and their mom jumped in at launch to experience Reach on PC. It was one of those events where the game's cultural moment intersected with emulation demand—you had purists reliving a classic, new players discovering it, and everyone wanting to be part of the MCC launch window. Reach deserved that moment. The PC version brought it back from exclusivity, and our chat was electric.

Halo: Reach Twitch Statistics

Halo: Reach on PC was appointment viewing in 2019. 429 peak viewers, 243 average across 18.5 hours—solid numbers for a nostalgia-driven AAA port. Over 4,300 hours watched shows the audience was invested in experiencing this classic on a new platform. That's the power of cultural timing meeting emulation demand.

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