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Immortals Fenyx Rising

Immortals Fenyx Rising

PC
2020
6d
Streamed
392
Avg Viewers
658
Peak Viewers
-26
Followers Gained

Streaming Statistics

160
Hours Streamed
64,368
Hours Watched
392
Avg Viewers
658
Peak Viewers

Immortals Fenyx Rising at StreamerHouse

We picked up Immortals Fenyx Rising in 2020 and flew through 160 hours of Ubisoft Quebec's Zelda-inspired adventure. This was the year when everyone needed connection—lockdowns were brutal and people were glued to their screens, and we were right there building something out of it. The house had its eyes on this one from the start. Fenyx's mythology-soaked exploration and whimsical puzzle-solving kept chat engaged as we worked through the game's colorful take on Greek monsters and forgotten quests. We never quite hit the massive peaks some games achieved that year, but we put in the time and the community showed up, consistently hovering around 392 viewers across those 160 hours. It was steady, it was solid, and it was exactly the kind of midrange engagement that defined a lot of our 2020 coverage.

Immortals Fenyx Rising Twitch Statistics

Immortals Fenyx Rising drew 160 hours of our attention across 2020, generating nearly 64,400 hours watched. That's solid engagement for a mid-tier action game during the streaming boom year. We averaged 392 viewers, which was respectable but not blockbuster—the game's approachable Zelda-like structure pulled in a decent crowd, but it never became the must-watch content like some other launches that year. The 658 peak viewers tells the story though: when the streams hit their stride, the audience showed up. That peak represents the moment when the house was genuinely engaged with what Fenyx was throwing at us.

Community Impact

Immortals Fenyx Rising became part of our 2020 identity during the year when everyone needed to tune in and feel less alone. The game's bright, adventurous tone and cheerful combat system made it comfort streaming for our community. While it never became a meme factory or cult classic in our house, it was reliable company during uncertain times. The mythology humor landed consistently enough that chat stayed invested, and we built six months of consistent, unspectacular history together—the kind of streams people come back to because they just felt right in the moment.

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