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Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

PC
2025
15d
Streamed
359
Avg Viewers
655
Peak Viewers

Streaming Statistics

363
Hours Streamed
134,920
Hours Watched
359
Avg Viewers
655
Peak Viewers

Kingdom Come: Deliverance II at StreamerHouse

Kingdom Come: Deliverance II landed in 2025, and we knew what we were getting into. Warhorse Studios had built something genuinely ambitious with the first game—hyper-realistic medieval simulation, no fantasy elements, just brutal authenticity. We committed 363 hours to the sequel because that's the kind of game that rewards deep, long-form streaming. This wasn't a sprint-and-move-on situation; this was settling in for the long haul, learning the systems, failing spectacularly, and laughing about it with the community. The house appreciated the intentionality—no fast travel, no magic, just a man trying to survive in 1400s Bohemia. We hit 655 viewers during peak gameplay, and that number reflected people who wanted to watch someone actually engage with a game's systems rather than just rush through the content. Deliverance II became our meditation on how much patience and craftsmanship you need to really see what a game is trying to do.

Kingdom Come: Deliverance II Twitch Statistics

Kingdom Come: Deliverance II pulled respectable numbers for a niche title. We streamed 363 hours and generated nearly 135,000 hours watched, averaging 359 viewers per stream. For a medieval sim that demands serious time investment from viewers, those are solid engagement metrics. The peak of 655 viewers shows that our audience appreciated the slower-burn approach to gaming. The game's complexity and Warhorse's commitment to authenticity meant viewers knew they were getting substance, not spectacle. The retention across those hours speaks to genuine interest in the experience.

Community Impact

Kingdom Come: Deliverance II attracted a specific audience—people interested in depth, simulation, and medieval authenticity. The community leaned into the immersion, discussing real history, analyzing game systems, and appreciating the craft. Unlike faster-paced games, this one created a contemplative viewing experience. We built something unique: a shared appreciation for a game that refuses to compromise its vision. That kind of intentional design creates intentional communities.

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