
Minecraft
PCStreaming Statistics
Minecraft at StreamerHouse
We started with Minecraft way back in 2013, right at the beginning. The blocky phenomenon was already dominant on Twitch by then, but we found our angle—modded survival series, technical redstone builds, crossover events with other games. A single year of streams proved that Minecraft's stayed relevant because the foundation is unshakeable: infinite creative possibility. Whether we were punching trees in survival mode, building elaborate contraptions, or just hanging out with the community, the game gave us endless content. We didn't need new mechanics or fancy updates—Minecraft's core loop works as well in 2013 as it did years before. The streams showed viewers that sometimes the best games are the simplest, and sometimes the longest-running communities are built on blocky foundations.
Minecraft Twitch Statistics
We streamed 76.3 hours in 2013, pulling 19,950 hours watched from an average of 259 viewers and a peak of 464. Those 65 followers came from viewers who appreciated that we weren't chasing trends—we were just building stuff and surviving. Minecraft's numbers look small compared to major AAA releases, but they're steady, reliable, proof that community-driven content keeps audiences around longer than hype cycles.
Frequently Asked Questions
VODs
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Past broadcasts will be available here
Clips
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