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MORDHAU

MORDHAU

PC
2019
16h
Streamed
313
Avg Viewers
481
Peak Viewers
-29
Followers Gained

Streaming Statistics

16
Hours Streamed
4,938
Hours Watched
313
Avg Viewers
481
Peak Viewers

MORDHAU at StreamerHouse

MORDHAU cleaved into StreamerHouse in 2019 like a revelation. Slovenian studio Triternion's Kickstarter success story finally arrived, and the medieval combat system was something else entirely. We'd seen Chivalry before, but MORDHAU's physics-based footwork and parry timing made it feel like skill actually mattered. 64-player servers meant servers full of people getting gutted because they panicked instead of reading their opponent's stance. We streamed early on during the learning curve—taking hits that felt earned, pulling off kills that required genuine technique. Two hundred thousand copies sold in the first week told you everything about pent-up demand for skill-based melee combat. The $30 price point made it accessible too, not some premium asking $60 for a multiplayer beta. By 2023 it hit consoles and solidified itself as one of gaming's most intense fighting experiences, period. No button-mashing. Just timing, distance, and knowing when to feint.

MORDHAU Twitch Statistics

We hit 481 peak viewers on MORDHAU, averaging 313 across 16 hours and burning through 4,938 total hours watched. The viewers came for the skill-based combat showcase—watching someone get completely outplayed because they didn't understand attack timings. We lost 29 followers on it, probably because melee combat streams can look chaotic if you don't understand the systems. The numbers proved there was real demand though, especially for a game that rewarded technique over gear.

Frequently Asked Questions

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Past broadcasts will be available here

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