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Pokémon GO

Pokémon GO

PC
2016
2h
Streamed
1,426
Avg Viewers
2,041
Peak Viewers
5
Followers Gained

Streaming Statistics

2
Hours Streamed
3,259
Hours Watched
1,426
Avg Viewers
2,041
Peak Viewers

Pokémon GO at StreamerHouse

Pokemon GO transformed StreamerHouse in 2016, hitting an astonishing 2,041 peak viewers—the absolute highest in this entire batch—for Niantic's AR phenomenon that changed mobile gaming forever. Launching July 6th, 2016 in the US/Australia/New Zealand, the game introduced augmented reality to the masses via smartphones, overlaying Pokemon onto real-world environments through built-in cameras. StreamerHouse witnessed unprecedented hysteria—100 million downloads in 31 days, 500 million in two months, 28.5 million US daily active users eclipsing Candy Crush Saga's 20 million peak. The app made $1.6 billion first-year revenue while Nintendo's market value skyrocketed, creating a global cultural phenomenon as players explored cities hunting creatures. AR/VR became mainstream "years before industry insiders thought it would," with Pokemon GO's big-name IP succeeding where smaller AR experiments (including Niantic's own Ingress) had failed. By January 2025, lifetime revenue exceeded $8 billion with 60+ million monthly active users still playing nearly a decade later. For StreamerHouse's record-breaking 2,041 viewers, Pokemon GO represented the perfect storm—nostalgia, innovation, social gameplay, and perfect timing converging into the biggest mobile game launch in history.

VODs

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Past broadcasts will be available here

Clips

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Top clips will be featured here