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Prey

Prey

PC
2017
1d
Streamed
253
Avg Viewers
390
Peak Viewers
-37
Followers Gained

Streaming Statistics

24
Hours Streamed
6,016
Hours Watched
253
Avg Viewers
390
Peak Viewers

Prey at StreamerHouse

Prey trapped us in 2017 and we couldn't escape—Arkane Austin had created something genuinely special. Despite Bethesda forcing them to use the 'Prey' name (zero connection to the 2006 game), the actual game was a spiritual successor to System Shock that proved immersive sims could still thrive in the AAA space. We streamed 24 hours aboard Talos I station as Morgan Yu battled the Typhon—shapeshifting aliens that could clone inanimate objects, turning the environment itself into a threat. The mission design gave us multiple avenues to approach every objective; we could fight, we could hack, we could sneak, we could use powers that came with a serious cost. The house appreciated every creative solution, every environmental kill, every moment when someone decided to try something completely unexpected. Reviews called it 'among the best immersive sims' and 'one of the best games of all time,' and we streamed during that critical period when people were discovering what Arkane had accomplished. The expansions—Mooncrash's roguelike mode and Typhon Hunter's multiplayer—came later, but the main experience was masterclass level design wrapped in narrative tension.

Prey Twitch Statistics

We streamed Prey for 24 hours in 2017, generating 6,016.3 total hours watched with an average of 253 viewers and a peak of 390. Those numbers represented the immersive sim audience showing up for Arkane's masterpiece—not blockbuster numbers, but dedicated engagement from people who recognized excellence.

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