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Prey

Prey

PC
2017
1d
Streamed
253
Avg Viewers
390
Peak Viewers
-37
Followers Gained

Streaming Statistics

24
Hours Streamed
6,016
Hours Watched
253
Avg Viewers
390
Peak Viewers

Prey at StreamerHouse

Prey trapped StreamerHouse in 2017, hitting 390 peak viewers for Arkane Austin's immersive sim masterpiece that history might never see again. Released May 5th for PS4/Xbox One/PC, the game served as Arkane's spiritual successor to System Shock—giving players multiple avenues to tackle missions aboard the Talos I station orbiting Earth-Moon L2. StreamerHouse sessions showcased Morgan Yu's battle against the Typhon, a hostile alien force with physical and psychic shapeshifting powers that could clone any inanimate object. Bethesda forced Arkane to adopt the "Prey" title despite zero connection to the 2006 game, leading to confusion but ultimately critical acclaim. Reviews called it "among the best immersive sims" and "one of the best games of all time," with retrospectives recognizing it as genre-defining. The game spawned two expansions—Mooncrash's roguelike procedural mode and Typhon Hunter's hide-and-seek multiplayer using shapeshifting mechanics. StreamerHouse appreciated the thematic reinterpretation of Arx Fatalis's underground dungeon as a space station, with emergent gameplay solutions creating unique approaches per viewer suggestion. For a game once known as "Project Danielle" targeting 2016 release, Prey proved immersive sims could still thrive in the AAA space, even if commercial underperformance made sequels unlikely.

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