Project CARS
PCStreaming Statistics
Project CARS at StreamerHouse
Project CARS raced through StreamerHouse in 2015, bringing Slightly Mad Studios' community-funded sim that raised $5 million without traditional publishers. Released May 2015 for PC/PS4/Xbox One, the game proved the "Community Assisted Racing Simulator" model worked—85,000 WMD portal members contributed feedback from 2011's inception through 2013-2015 beta testing. StreamerHouse witnessed sales hitting one million by June 5th and two million by October 2016, with UK physical sales splitting 63% PS4, 31% Xbox One, 6% PC. Critics awarded "Best Simulation" at Gamescom 2015 and a D.I.C.E. nomination for "Racing Game of the Year," praising realistic handling models emphasizing tire wear, track evolution, and vehicle physics. However, technical bugs plagued launch—inconsistent AI bunched at first corners "like novices," and PSU.com noted suboptimal controller support disrupting immersion despite post-launch patches. The sequel was announced June 22nd, 2015—just one month post-launch—capitalizing on the community-driven development success. For StreamerHouse, Project CARS demonstrated crowdfunding's potential for niche racing sims, proving hardcore audiences would fund authentic motorsport experiences even if mass-market appeal and bug-free launches remained elusive in the simulation genre's unforgiving physics calculations.
VODs
VOD integration coming soon
Past broadcasts will be available here
Clips
Clip integration coming soon
Top clips will be featured here