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Red Dead Redemption 2

Red Dead Redemption 2

PC
2018 - 2019
2 years played
Stats not available for this game

Red Dead Redemption 2 at StreamerHouse

Red Dead Redemption 2 rode into StreamerHouse across 2018-2019, becoming Rockstar's most ambitious technical achievement and fourth-best-selling game ever. Console launch hit October 26th, 2018 after two delays (originally late 2017, then Q1/Q2 2018) for "polish," shipping 23 million copies and generating $1.38 billion in revenue that year alone. StreamerHouse witnessed the PC launch November 5th, 2019 via Epic/Rockstar Launcher (Steam one month later), bringing visual/technical improvements including increased draw distances, higher-quality global illumination, improved reflections, and deeper shadows. The PC version sold 406,000 copies at launch, doubling to one million after Steam release—modest compared to console dominance but significant for late ports. By September 2025, total sales reached 79 million units, cementing the prequel's legendary status. Critics praised the detailed open world, character depth, and technical achievement, though some noted the methodical pacing wouldn't suit everyone. For StreamerHouse across both years, RDR2 represented Rockstar's peak ambition—a living, breathing 1899 America where every interaction felt handcrafted, every horse had personality, and Arthur Morgan's redemption arc rivaled prestige television across 60+ hour runtime that demanded patient investment few games dared request.

VODs

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Past broadcasts will be available here

Clips

Clip integration coming soon

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Years Played

20182019

First played in 2018, most recently in 2019

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