
Resident Evil 7: Biohazard
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Resident Evil 7: Biohazard at StreamerHouse
Resident Evil 7: Biohazard came to the house in January 2017, and it changed everything. Thirty-one hours of us experiencing Capcom's RE Engine debut—the first main-entry Resident Evil in first-person perspective, the first with full PlayStation VR support. Critics called it the first game with a fully developed 12+ hour story playable entirely in VR from first-person. We played it in spectacular fashion. The house showed what VR horror could do when you didn't rely on jump scares but instead built atmosphere and pacing. Ethan Winters' rescue mission in the Baker family's Louisiana nightmare became a defining moment for the house. VR gimmicks couldn't save other horror games, but RE7 proved the medium could deliver genuine terror when developers trusted their craft. Capcom saved Resident Evil from action-game irrelevance by going back to what made it special: atmosphere, dread, the feeling of being trapped.
Resident Evil 7: Biohazard Twitch Statistics
Our 31 hours with Resident Evil 7 pulled 84,316 hours watched—massive engagement across the audience. We averaged 2,328 viewers per stream with a peak of 8,177 concurrent, showing how much the streaming community cared about horror done right. The house gained 2,612 followers during our time with the game. Sales eventually hit 15.4 million units by June 2025, making it the franchise's second-best seller.
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