
Rick and Morty: Virtual Rick-ality
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Rick and Morty: Virtual Rick-ality at StreamerHouse
Virtual Rick-ality portaled us into chaos in April 2017, and we'll never forget watching 806 people watch us flail in VR. Owlchemy Labs brought Job Simulator developers together with Justin Roiland himself—full voice acting, actual creativity in puzzle design, the kind of VR experience that justified owning a headset. We picked up objects, solved Rick's laboratory puzzles, and generally caused problems across alien worlds because, honestly, ignoring Rick's instructions was way more fun than following them. Those 8.5 hours gave us genuine interaction possibilities that flat-screen games could never match. VR was still establishing itself as a legitimate narrative platform in 2017, and Adult Swim actually investing in a premium $30 experience—voiced by Roiland himself—felt like a statement. For StreamerHouse, Virtual Rick-ality proved that IP-licensed VR could work when developers understood the medium.
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