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Star Wars Battlefront II

Star Wars Battlefront II

PC
2017 - 2018
2 years played
39d
Streamed
517
Avg Viewers
1,858
Peak Viewers
6,188
Followers Gained

Streaming Statistics

954
Hours Streamed
551,223
Hours Watched
517
Avg Viewers
1,858
Peak Viewers

Star Wars Battlefront II at StreamerHouse

We jumped into Star Wars Battlefront II in 2017 when EA launched their sequel, and immediately it became clear they'd learned some lessons from 2015. More heroes, more maps, actual campaign content—this was the game 2015 should have been. But November 2017 hit, and it hit hard. The loot box system EA implemented became an absolute flashpoint. The moment where people could pay actual money for power in multiplayer—the community lost it. We streamed 953 hours across 2017 and 2018, and honestly? A lot of those hours were us watching the drama unfold in real-time. Okay, EA, you've made changes. No, that's not enough. Yes, we're engaging with the game despite the controversy. The community was emotionally torn—people loved the actual game content, but hated what EA was doing business-wise. By 2018, the post-launch support continued, things got better, and the gameplay was actually fun. But that launch window? That was peak controversy theater.

Star Wars Battlefront II Twitch Statistics

Star Wars Battlefront II averaged 517 concurrent viewers across two years, which is impressive considering the negative press surrounding the game. Our peak of 1,858 viewers probably captures those launch week moments when everyone wanted to see what the controversy was about. We watched 551,223 hours of Battlefront II—nearly identical to the first game's numbers, which tells us something: people showed up despite the loot box drama. The 6,188 followers we gained shows that controversy actually drives engagement sometimes. People want to watch the thing everyone's arguing about. That's not always noble, but it's real.

Community Impact

Star Wars Battlefront II created a unique community moment: people united in criticism trying to force corporate change. It wasn't just 'this game is bad'—it was 'this game could be good if EA stops incentivizing pay-to-win mechanics.' That collective action, where thousands of voices pushed back against a business model? That resonated. We watched developers slowly iterate, watched community feedback actually matter (or at least seem to matter), watched a game become something better than it launched as. Battlefront II proved that communities have power when they organize.

Frequently Asked Questions

VODs

VOD integration coming soon

Past broadcasts will be available here

Clips

Clip integration coming soon

Top clips will be featured here

Editions Played

Star Wars: Battlefront (PC)
2015
Star Wars Battlefront II (PC)
2017, 2018

Years Played

20172018

First played in 2017, most recently in 2018

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