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Tom Clancy's Ghost Recon: Breakpoint

Tom Clancy's Ghost Recon: Breakpoint

PC
2019
22d
Streamed
363
Avg Viewers
1,096
Peak Viewers
2,030
Followers Gained

Streaming Statistics

550
Hours Streamed
214,798
Hours Watched
363
Avg Viewers
1,096
Peak Viewers

Tom Clancy's Ghost Recon: Breakpoint at StreamerHouse

Tom Clancy's Ghost Recon Breakpoint arrived in October 2019 with a lot of promise and some controversial mechanics right out of the gate. We committed to it though—550 hours in 2019 alone shows we were serious about understanding what Ubisoft was trying to do with their tactical shooter franchise. The house explored the open-world mechanics, dealt with the always-online requirements, and worked through some of the criticism the community had. We peaked at 1,096 viewers, which was solid for a Ubisoft title that wasn't quite hitting the cultural phenomenon status of some other launches. But for a single-year commitment, these were meaningful numbers.

Tom Clancy's Ghost Recon: Breakpoint Twitch Statistics

214,000 hours watched across 550 hours streamed puts us at about 390 hours watched per hour played. The 363 average viewers shows Ghost Recon Breakpoint found its audience with us—not massive, but dedicated. The 2,030 followers we gained suggests the game attracted new viewers who were interested in tactical shooters. These aren't blockbuster numbers, but they're respectable for a game that was divisive in the broader gaming community.

Community Impact

Ghost Recon Breakpoint became a testing ground for community tolerance and developer communication. We watched Ubisoft adjust mechanics based on feedback, saw the community debate whether the live-service model was working, and facilitated conversations about what tactical shooters could be. The engagement was thoughtful—people cared about the direction of the franchise.

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