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Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

PC
2015
5d
Streamed
452
Avg Viewers
820
Peak Viewers
5
Followers Gained

Streaming Statistics

140
Hours Streamed
65,506
Hours Watched
452
Avg Viewers
820
Peak Viewers

Tom Clancy's Rainbow Six Siege at StreamerHouse

Rainbow Six Siege arrived December 1, 2015, right when StreamerHouse was still finding its footing, and we were there. We spent 139.5 hours with Ubisoft's tactical shooter during that launch window before anyone understood what it would become. This was early Siege—chaotic, broken in specific ways, full of 'wait, you can destroy the walls?' moments. Maps were confusing. Operators' synergies weren't obvious. Server issues plagued early matches. But there was something there, something raw and tactical that separated it from the noisy competitive shooters crowding Twitch. We documented launch-day chaos, server maintenance windows, early tournaments, and the slow realization that Siege might actually be special. We averaged 452 viewers during that 2015 coverage, which for a new shooter at a time when the house was still building audience was solid growth. The 820 peak showed people were paying attention to what we were building.

Tom Clancy's Rainbow Six Siege Twitch Statistics

Those 139.5 hours generated 65,505 hours watched—strong engagement for a tactical shooter in 2015. The 452 average viewers reflects the curiosity around Siege at launch. This wasn't an established franchise; this was a risky Ubisoft tactical experiment that could've failed. The 820 peak came when the competitive community was starting to see the game's potential, and people tuned in to watch us explore that potential. We gained only 5 followers across that period, which seems low until you remember this was 2015—follower conversion mechanics were different, and our audience was much smaller overall. In context, steady engagement with a new IP at launch was victory.

Community Impact

Rainbow Six Siege represented our early house identity: willingness to invest in games before they were proven, before they were popular. The people watching us in December 2015 were Siege believers, people who saw past the launch roughness to something genuine. We built a small, dedicated community around those 140 hours. Many of those viewers are still with us because they experienced our coverage of Siege before the world knew it would become a 90-million-player phenomenon. We were there at the beginning, documenting the chaos, the learning curve, and the slow understanding that Ubisoft had accidentally created something lasting. That's the StreamerHouse story with Siege: we didn't just cover a launch; we documented the birth of a legacy.

Frequently Asked Questions

VODs

VOD integration coming soon

Past broadcasts will be available here

Clips

Clip integration coming soon

Top clips will be featured here

Editions Played

Tom Clancy's Rainbow Six Siege (PC)
2015
Tom Clancy's Rainbow Six Siege X (PC)
2017, 2018

Years Played

2015
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