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World of Warcraft

World of Warcraft

PC
2013
11d
Streamed
249
Avg Viewers
848
Peak Viewers
-1,401
Followers Gained

Streaming Statistics

267
Hours Streamed
51,552
Hours Watched
249
Avg Viewers
848
Peak Viewers

World of Warcraft at StreamerHouse

World of Warcraft is where we *started*. 2013 was the genesis year, and WoW was on the stream. This is the game we were building the house around back when nobody knew who StreamerHouse was yet. 267 hours in Azeroth, raiding, questing, grinding, existing in the world that defined MMO culture for a generation. The context from 2013 matters: this was post-Mists of Pandaria, and the community was still figuring out what WoW meant post-Activision's takeover. We were there figuring it out too. Every raid, every dungeon, every world event was part of establishing what StreamerHouse would become. WoW gave us structure, community, and purpose when we needed it most.

World of Warcraft Twitch Statistics

267 hours in a single year tells you we were *committed* to this as a foundational experience. We averaged 249 viewers, solid for 2013 streaming standards when the audience was smaller overall. That peak of 848 viewers in our genesis year is actually impressive context — it meant people were finding us, word was spreading, there was something worth watching. We clocked just over 51k hours watched, which for a single-year game in 2013 is meaningful engagement. WoW established that we could hold an audience through long-form MMO content.

Community Impact

WoW in 2013 was different. Our followers *decreased* by 1,401 — which seems backwards until you realize something: in 2013, streaming was niche, follower systems were weird, and retention metrics were chaos. But the important thing is that WoW *started* the house. We built the foundation here. The people who stayed through that year became the core. The less-than-1,000 viewers who experienced StreamerHouse in its genesis, watching us figure out Azeroth together, those people mattered more than any follower count. This was where it all began.

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